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Options Spirit Type Desired Force Mentor Spirit Bonus Summoning Focus Wound Modifier 16. If you did not reduce the Drain Damage Value to zero, apply the damage to your Condition Monitor: Physical if the Force was greater than your Magic, Stun otherwise. 15. Roll your pool dice. Subtract one from the Drain Damage Value for each hit.
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14. Add the Attribute that you use to resist Drain, according to your tradition. 13. Start a new pool, add your Willpower to it. 12. Tell the gamemaster your final modified DV, along with any elemental effect of the spell. The defender will attempt to resist the horrible damage you have just caused. 11. Add your net hits to the force this is your modified DV. If this number is greater than half of the defender’s armor, the spell causes Physical damage, otherwise it is Stun damage. 10. The defender rolls defese pool and subtracts their hits from your actual hits. If your net hits are zero or less, skip to step 13. 9. Take the lesser of your hits, the spell’s force and your mental limit this is your actual hits total. 8. Roll your pool dice, add up your hits. If you glitch, tell the gamemaster. 7. Subtract any Wound Modifier from your pool. 6. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct. 5. Add the bonus for your Mentor Spirit to your pool, if applicable. 4. Add your Spellcasting Skill to your pool. 3. Add your Magic Attribute to your pool. 2. Choose a force for the spell, up to twice your Magic. What you Need to Do 1. Choose the spell you wish to cast. Options Spell Cast Force Drain DV Elemental Effect (if any) Mentor Spirit Bonus Spellcasting Focus Wound Modifier 15. If you did not reduce the Drain Damage Value to zero, apply the damage to your Condition Monitor: Physical if the Force was greater than your Magic, Stun otherwise. 14. Roll your pool dice. Subtract one from the Drain Damage Value for each hit. 13. Add the Attribute that you use to resist Drain, according to your tradition. 12. Start a new pool, add your Willpower to it. 11. Tell the gamemaster your actual hits and the force of the spell. Your gamemaster will determine the effect of the spell. 10. If the spell is resisted and your target is living, the gamemaster will roll resistance pool and subtract from your actual hits. If your target is non‐living, the gamemaster will compare your actual hits to the threshold. If your actual hits is reduced to zero or less (in the former case), or if your actual hits falls short of the threshold (in the latter case), skip to step 12. 6. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct type. Shadowrun th 5 Edition What you Need to Do 1. Choose the spell you wish to cast. Variables Your Hits Actual Hits Defender’s Hits Your Net Hits Modified DV Options Spell Cast Force Drain DV Mentor Spirit Bonus Spellcasting Focus Wound Modifier Attributes Magic Willpower (Drain Resistance Attribute)